Detalls del llibre
Details the steps required to build simulations and interactions, utilize virtual cameras, virtual actors, and real-time physics including gravity, collision and topography. This work helps to create interactive, 3D sets - virtual buildings, terrains, as well as other virtual prototypes for games and film/video pre-visualization.
Llegir més - Autors Jean-Marc (Professor At New York University In The Graduate Studies Department Of Interactive Telecommunications Gauthier, Anthony (Consultant) Ingold, Award-winning 3D Artist.)
- ISBN13 9780240806228
- ISBN10 0240806220
- Pàgines 446
- Any Edició 2005
- Fecha de publicación 20/04/2005
- Idioma Alemany, Francès



