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Building Interactive Worlds In 3D Virtual Sets and Pre-Visualization for Games, Film and the Web
Building Interactive Worlds In 3D Virtual Sets and Pre-Visualization for Games, Film and the Web

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In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.
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  • Autor/a Jean-Marc (Professor At New York University In The Graduate Studies Department Of Interactive Telecommunications Gauthier
  • ISBN13 9781138403345
  • ISBN10 1138403342
  • Pàgines 446
  • Any Edició 2018
  • Fecha de publicación 29/01/2018
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Building Interactive Worlds In 3D Virtual Sets and Pre-Visualization for Games, Film and the Web

Building Interactive Worlds In 3D Virtual Sets and Pre-Visualization for Games, Film and the Web

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