Detalls del llibre
This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented reality interfaces), and by dramatizing the implications of these technologies for understandings of identity, nationality, sexuality, health and work, games encourage us to playfully engage with these issues in ways that traditional media cannot.
- Autor/a Robert L. Gallagher
- ISBN13 9781138228986
- ISBN10 1138228982
- Pàgines 210
- Any Edició 2026
- Fecha de publicación 14/05/2026
Ressenyes i valoracions
Videogames, Identity and Digital Subjectivity
- De
- Robert L. Gallagher
- |
- ROUTLEDGE (2026)
- 9781138228986



