Detalls del llibre
Newly updated to include full coverage of 16-bit high-color modes and much more, this volume takes you through Win32 programming, covering all the major components of DirectX, including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Then you dive off the deep end with 2D graphics and rasterization techniques. Once that's under your belt, get ready for the most intense coverage of game algorithms, multithreaded programming, text games and parsing, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book. On the CDs are two more online digital books covering General 3D graphics and algorithms, along with solid coverage of Direct3D Immediate mode. And if that's not enough, there are numerous articles contained on the CDs by other contributing authors covering a plethora of game programming topics.
Llegir més - Enquadernació Tapa tova
- Autor/a Andre Lamothe
- ISBN13 9780672313615
- ISBN10 0672313618
- Pàgines 1005
- Any Edició 1999
- Fecha de publicación 01/12/1999
Ressenyes i valoracions
Tricks of the windows. Game programming gurus
- De
- Andre Lamothe
- |
- Macmillan Publishing Company, Incorporated (1999)
- 9780672313615



