Detalls del llibre
Serious play : literacy, learning, and digital games / Catherine Beavis -- "A game isn't a game without interaction" : students' thoughts about the use of digital games in school / Catherine Beavis, Roberta Thompson, and Sandy Muspratt -- Impassioned learning and Minecraft / Michael Dezuanni and Joanne O'Mara -- Negotiating pedagogical transformation and identity performance through gameplay in Statecraft X / Roberta Thompson, Catherine Beavis, and Jason Zagami -- Curating the curriculum with digital games / Michael Dezuanni and Jason Zagami -- The non-gamer teacher, the quiz & pop teacher, and the Kinect teacher / Sarah Prestridge -- Narratives come to life through coding : digital game-making as language and literacy curriculum / Joanne O'Mara -- Mining the Cli-Fi world : renegotiating the curriculum using Minecraft / Joanne O'Mara and Kynan Robinson -- Games as text and games as action : English, literacy and digital games / Catherine Beavis, Sarah Prestridge, and Joanne O'Mara -- Material and discursive learning with Minecraft and Lego / Michael Dezuanni -- Serious outcomes from serious play : teachers' beliefs about assessment of games based learning in schools / Leonie Rowan and Catherine Beavis -- Playing, making and analysing games : cases of assessment and serious play / Leonie Rowan -- Quests, achievements and experience points : opportunities to level up through school-based serious play / Leonie Rowan and Sarah Prestridge
Llegir més - Autors Catherine Beavis, Michael Dezuanni, Joanne O'Mara
- ISBN13 9781138689404
- ISBN10 1138689408
- Pàgines 234
- Any Edició 2026
- Fecha de publicación 12/05/2026
Ressenyes i valoracions
Serious Play Literacy, Learning, and Digital Games
- De
- Catherine Beavis, Michael Dezuanni, Joanne O'Mara
- |
- ROUTLEDGE (2026)
- 9781138689404



