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Procedural Storytelling in Game Design
Procedural Storytelling in Game Design

Detalls del llibre

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.

Key Features

  • Introduces the differences between static/traditional game design and procedural game design
  • Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways
  • World's finest guide for how to begin thinking about procedural design
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  • Autors Tanya X. Short, Tarn Adams
  • ISBN13 9781138595309
  • ISBN10 1138595306
  • Pàgines 392
  • Any Edició 2026
  • Fecha de publicación 13/05/2026
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Procedural Storytelling in Game Design

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