Detalls del llibre
Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.
Llegir més - Autors Markus Montola, Jaakko Stenros, Annika Waern
- ISBN13 9781138427792
- ISBN10 1138427799
- Pàgines 336
- Any Edició 2017
- Fecha de publicación 15/11/2017
Ressenyes i valoracions
Pervasive Games Theory and Design
- De
- Markus Montola, Jaakko Stenros, Annika Waern
- |
- ROUTLEDGE (2017)
- 9781138427792



