Detalls del llibre
With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.
- Autor/a Zach Waggoner
- ISBN13 9780786441099
- ISBN10 0786441097
- Pàgines 207
- Any Edició 2009
- Fecha de publicación 21/05/2009
- Idioma Alemany, Francès
Ressenyes i valoracions
My Avatar, My Self: Identity in Video Role-Playing Games (Alemany, Francès)
- De
- Zach Waggoner
- |
- McFarland (2009)
- 9780786441099



