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Introduction to Game Programming Using Processing For Designers, Artists, Players, Non-Tech People and Everybody Else
Introduction to Game Programming Using Processing For Designers, Artists, Players, Non-Tech People and Everybody Else

Detalls del llibre

This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers its readers to do basic programming, prototyping, creating games and other highly interactive applications, all from scratch and without any prior programming knowledge.

Using the popular programming language Processing, it describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics, text output, loops, data types and variables, movement, time, audio and sound, debugging, classes and objects, event-based programming, real-time input controls, computer speed compensation, animation, tiling, scrolling, collision detection, basic AI and much more. Additional support materials such as code examples and demo programs are available to download from the book's webpage.

This book is a great resource for students and aspiring professionals looking for an approachable entry into game programming.

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  • Autor/a Daniel Cermak-Sassenrath
  • ISBN13 9781032386225
  • ISBN10 1032386223
  • Pàgines 326
  • Any Edició 2026
  • Fecha de publicación 18/05/2026
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Introduction to Game Programming Using Processing For Designers, Artists, Players, Non-Tech People and Everybody Else

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