Detalls del llibre
This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.
- ISBN13 9780415996273
- ISBN10 0415996279
- Pàgines 297
- Any Edició 2026
- Fecha de publicación 06/05/2026
- Idioma Alemany, Francès
Ressenyes i valoracions
Gaming Cultures and Place in Asia-Pacific (Alemany, Francès)
- De
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- ROUTLEDGE (2026)
- 9780415996273



