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Digital Games as History How Videogames Represent the Past and Offer Access to Historical Practice
Digital Games as History How Videogames Represent the Past and Offer Access to Historical Practice

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This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

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  • Autor/a Adam Chapman
  • ISBN13 9781138597822
  • ISBN10 1138597821
  • Pàgines 290
  • Any Edició 2026
  • Fecha de publicación 13/05/2026
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Digital Games as History How Videogames Represent the Past and Offer Access to Historical Practice

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56,00€ 58,95€ -5%
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