Detalls del llibre
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
- Autor/a Adam Chapman
- ISBN13 9781138597822
- ISBN10 1138597821
- Pàgines 290
- Any Edició 2026
- Fecha de publicación 13/05/2026
Ressenyes i valoracions
Digital Games as History How Videogames Represent the Past and Offer Access to Historical Practice
- De
- Adam Chapman
- |
- ROUTLEDGE (2026)
- 9781138597822



