Detalls del llibre
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.
- Autor/a Christopher Hopkins
- ISBN13 9781476674353
- ISBN10 1476674353
- Pàgines 255
- Any Edició 2022
- Fecha de publicación 31/08/2022
- Idioma Alemany, Francès
Ressenyes i valoracions
Video Game Audio: A History, 1972-2020 (Alemany, Francès)
- De
- Christopher Hopkins
- |
- McFarland (2022)
- 9781476674353



